Never been a big fan of photoshop, I'm more 'old school', I use an old version of Paint Shop Pro for the 2D stuff and editing, but the majority of the work is done using Moray and then rendered using an excellent free raytracing program called POV-ray.
Working on something special at the mo, if I can make it look right. Sneak peak below.....
camera { // Camera Camera01
location < -8.259, -3.629, 31.920>
sky < 0.00000, 0.00000, 1.00000> // Use right handed-system
up < 0.0, 0.0, 1.0> // Where Z is up
right < 1.33829, 0.0, 0.0> // Right Vector is adjusted to compensate for spherical vs. planar (POV-Ray) aspect ratio
angle 18.19340 // Vertical 13.645
look_at < 0.672, -2.091, -0.437>
}
//
// ******* L I G H T S *******
//
light_source { // Light001
<0.0, 0.0, 0.0>
color rgb <1.000, 1.000, 1.000>
translate <-3.072215, -4.996585, 37.014702>
#declare RndDisc001 = merge {
cylinder { <0,0,1>,<0,0,0>, 1 scale <1.9500, 1.9500, 1.0000> }
cylinder { <0,0,1>,<0,0,0>, 1 scale <2.0000, 2.0000, 0.9000> translate 0.0500*z }
torus { 1.9500, 0.0500 rotate -x*90 translate 0.9500*z bounded_by { box { <-2.0010, -2.0010, 0.8990>, <2.0010, 2.0010, 1.0010> } } }
torus { 1.9500, 0.0500 rotate -x*90 translate 0.0500*z bounded_by { box { <-2.0010, -2.0010, -0.0010>, <2.0010, 2.0010, 0.1010> } } }
rotate -90.0*x
translate -6.3*y
#declare RndDisc002 = merge {
cylinder { <0,0,1>,<0,0,0>, 1 scale <1.9500, 1.9500, 1.0000> }
cylinder { <0,0,1>,<0,0,0>, 1 scale <2.0000, 2.0000, 0.9000> translate 0.0500*z }
torus { 1.9500, 0.0500 rotate -x*90 translate 0.9500*z bounded_by { box { <-2.0010, -2.0010, 0.8990>, <2.0010, 2.0010, 1.0010> } } }
torus { 1.9500, 0.0500 rotate -x*90 translate 0.0500*z bounded_by { box { <-2.0010, -2.0010, -0.0010>, <2.0010, 2.0010, 0.1010> } } }
rotate 90.0*x
translate <0.0, 2.093, -0.0>
Needs a bit of translation
