It took me less than a dayAndrewParr wrote:I second that. Guard #2. Brutal!
In all your revomazing...what was the hardest/craziest trap?
Re: In all your revomazing...what was the hardest/craziest t
OR00253 open 20 h 23/11/13
GR01832 open 2.5 h 2/12/13
LM00253 Uuuuuuuuuuuuughhhh.
AG01864 finally cracked the beast!! 100h 19/09/2020
GR01832 open 2.5 h 2/12/13
LM00253 Uuuuuuuuuuuuughhhh.
AG01864 finally cracked the beast!! 100h 19/09/2020
Re: In all your revomazing...what was the hardest/craziest t
Hmm... A map should only help with the second guard if the first guard was awake and you figured out how to mesmerize him. Many times people were able to slip by the first guard while he was sleeping on the job. In this case a map may help but it won't show how to defeat the second guard in armed combat.
Last edited by pcad on Mon Jan 13, 2014 4:12 pm, edited 1 time in total.
Peter
Gunmetal Unopened
Aqua,Turquoise Opened
Blue, Green, Bronze, Silver, Gold, Purple Opened
Black V1 + V2, Orange, Red, Titanium, Lime Opened
HandMade Prototypes too scary to reassemble
Gold CE set in Clear Sleeves
Gunmetal Unopened
Aqua,Turquoise Opened
Blue, Green, Bronze, Silver, Gold, Purple Opened
Black V1 + V2, Orange, Red, Titanium, Lime Opened
HandMade Prototypes too scary to reassemble
Gold CE set in Clear Sleeves
Re: In all your revomazing...what was the hardest/craziest t
Puzzlers with a closed orange- these are wise words, i think you should think about it.pcad wrote:Hmm... A map should only help with the second guard if the first guard was awake and you figured out how to mesmerize him. Many times people were able to slipped by the first guard while he was sleeping on the job. In this case a map may help but it won't show how to defeat the second guard in armed combat.
OR00253 open 20 h 23/11/13
GR01832 open 2.5 h 2/12/13
LM00253 Uuuuuuuuuuuuughhhh.
AG01864 finally cracked the beast!! 100h 19/09/2020
GR01832 open 2.5 h 2/12/13
LM00253 Uuuuuuuuuuuuughhhh.
AG01864 finally cracked the beast!! 100h 19/09/2020
Re: In all your revomazing...what was the hardest/craziest t
IMO, issue controlling the second guard was a design/manufacturing flaw. It should not have been that difficult to to do, especially when every* puzzle is packaged with instructions stating "No force required".AndrewParr wrote:I second that. Guard #2. Brutal!
*almost